John Nazaruk | Environment Artist
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EXPERIENCE
Academy of Art University, San Francisco, CA
2011
“Heart Mountain”
Environment Modeler
Created tileable textures and optimized models for Unreal game engine. Cinematico Inc., San Francisco, CA
2008
“Activision: Monsters vs. Aliens Game”
Environment Modeler
Modeled and textured environments and props for game cinematics. “Xavier: Renegade Angel: Season Two”
Environment Modeler
Modeled and textured environments from concepts and storyboards. Millions of Us, Sausalito, CA
2008
Freelance Modeler
Modeled and textured multiple 3D props using Maya and Photoshop. 2007
Freelance Modeler
Modeled multiple 3D props using Maya. Coordinated within a team of three on the construction of a 3D environment. United States Army Infantry
2000-2004 SKILLS
Maya, Zbrush, Photoshop, Quixel nDo and dDo, 3D Coat, TopoGun, SpeedTree, Unity, UDK and Unreal Engine 4. High/low poly, hard surface and organic modeling, unwrapping and texturing. Strong leadership skills, team player, problem solver, detail-oriented and quick learner. EDUCATION
Academy of Art University
San Francisco, CA
Masters of Fine Arts, Game Design
Graduation Date–May 2014 The Art Institute of California–San Francisco
San Francisco, CA
Bachelor of Science, Media Arts and Animation
Graduation Date–June 2008

2015 | John Nazaruk | Environment Artist | All rights reserved